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React Three Fiber Refactor

June 25, 2025

Time Spent

4 hours

Outcomes & Reflections

  • Rewrote Three.js hero animation using React Three Fiber.
  • Achieved better modularity and cleaner code via component-based structure.
  • Improved collaboration with Copilot to accelerate refactor process.
  • Learned fundamentals of React Three Fiber and Three.js integration.

Unfinished Tasks

  • None for this project right now!

Field Journal

After getting the Three.js-based hero animation up and running - a glowing network of dynamically connecting nodes — the huge Three.js implementation file felt less readable or maintainable that I would like. So, I decided to migrate the implementation to React Three Fiber, the idiomatic React renderer for Three.js.

This move paid off immediately. Using React’s functional paradigm made the scene easier to reason about. Breaking the logic into components—like <Node />, <Connection />, <CameraController />, etc. gave me natural separation of concerns, without spaghetti code or global variables flying around.

The code went from being a big chunk of setup + loop + teardown, to a composed tree of rendered components, all using common React hooks like useFrame, useMemo, and useRef. It made debugging and iterating easier, and also makes it possible to reuse certain parts of the scene logic in other contexts down the line without doing a bunch of copy-pasting or restructuring.

Working through this with Copilot was fun as always. I guided it with architectural goals in mind and it delivered solid foundations I could iterate on. I’m getting better at nudging it toward code that’s not just functional but elegant and extensible.

And I’m learning a ton. Three.js is complex, but seeing how Fiber wraps it so gracefully in React really helped me grok the structure. I’m stoked to explore more complex post-processing, animation, and physics with this stack.

React Three Fiber is going to be a central part of my creative dev toolkit moving forward.